Generated from the campaign map (map build 9). The map is canon for place and culture names; tap any town or region on it to see the same details.

Who lives where, by Pathfinder ancestry. Each realm’s peoples first, then the minority peoples settled in particular small towns.

By realm

  • Wildlands: Beasts, wild fey, centaurs, kholo (gnolls), and whatever else survives out here
  • Suenth: Giants, ogres, minotaurs, kholo, centaurs and trolls
  • Sawyen: Humans, halflings, gnomes and half-elves
  • Bineth: Humans, dwarves, half-orcs and aasimar
  • Mccathlyre: Humans, half-elves, nephilim (aasimar and tieflings) and azarketi on the southern coasts
  • West Squiyles: Humans, halflings, half-elves and changeling refugees
  • Gaithiyre: Humans, catfolk, tengu, kitsune, vanara, and dwarves in the mountain holds
  • Turgythe: Humans, gnomes, automatons, androids and poppets
  • Hawkthorne: Humans, elves, half-elves, leshies, and sprites where the First World leaks through
  • Orcs: Orcs, half-orcs, hobgoblins, goblins and kholo
  • Free Isles: Humans, ratfolk, tengu, half-orcs, azarketi and grippli
  • Trolls: Trolls, ogres and kobolds, with drow and duergar up from the deep tunnels
  • Lich influenced: Skeletons, ghouls and other undead, dhampir, duskwalkers, and the necromancers who rule them
  • DoppelGangers: Changelings, doppelgangers, reflections and fetchlings, and humans who might not be
  • Rugby Isle: Humans, halflings, and every ancestry that reads the Gazette
  • East Squiyles: Humans, goblins, kobolds, half-orcs, and outlaws of every ancestry
  • Jessigath: Dwarven sea-clans, azarketi and humans

Some provinces differ from their realm:

  • Acatlalco: Changelings above ground; trolls, drow and duergar in the tunnels below
  • Occupied Acatlalco: Changelings above ground; trolls, drow and duergar in the tunnels below
  • Occupied Acatlalco: Changelings above ground; trolls, drow and duergar in the tunnels below
  • Paengju: Iruxi (lizardfolk), leshies, nagaji, vanara, anadi and grippli; most of it is still unexplored

In the small towns

Bineth

  • Darfellan (whale-hunters): Altford
  • Athamaru & Merfolk: Midfordbu
  • Gully Dwarf (slums by the big towns): Hinckley, Amerford
  • Yuan-ti Pureblood (hidden serpent ruins): Wodburyme, Craftes
  • Wild Dwarf (Paengju jungle): Halworthton
  • Ghoran & Vine Leshy: Kenceroe, Wodge
  • Triton: Shifton, Vedvedra
  • Dragonborn, Spellscale & Half-Dragon (Howling Gulf coast, near the blue dragon): Squibbs
  • Arctic Dwarf (the cold north): Holney, Clifractham
  • Grung & Verdan: Albrighel, Withetown
  • Troglodyte: Uxbrover
  • Draconian (the dragon’s servants): Maeroyri

DoppelGangers

  • Vishkanya (spies and poisoners): Silder, Ikakufar
  • Skinwalker & Rougarou: Divoland
  • Hexblood: So, Borarvi
  • Fey’ri & Gloaming: Setso

East Squiyles

  • Githyanki (a raiders’ outpost): Laups
  • Mongrelfolk: Sholeters, Shershambe
  • Half-Drow: Rardalkes, Lonesvog
  • Fleshwarp (spilled out of the tunnels): Stoland, Nehamn

Gaithiyre

  • Kalashtar (dream-monks): Buzah, Nulbarak
  • Samsaran (highest monasteries): Unulbarbil, Nabilgath
  • Githzerai (a lone astral monastery): Girargun
  • Yaoguai (mountain spirits): Brurrad, Tobe
  • Sarangay (tropical south): Toha, Miha
  • Gold Dwarf (with the dwarven holds): Krarguz, Hutawa
  • Hungerseed (oni-blooded) (oni foothills): Rontera, Estelforgari
  • Wayang (shadow-folk harbours): Tsuka
  • Tanuki (forest villages): Hieiran, Mihami, Trilca
  • Yaksha (shrine villages): Toriatagus, Ovium
  • Kashrishi (psychic mountain enclaves): Pianturga, Onosa

Hawkthorne

  • Wild Elf (wild rainforest): Krist, Billakuda
  • Killoren (fey-touched groves): Vikhol, Chipleton
  • Lythari (elf shapechangers) (wolf-elf woods): Ors, Bjerk
  • Conrasu (a wooden shrine): Buckerton
  • Owlin (old-growth heights): Sanmoen
  • Satyr (revel glades): Kryskar, Innes
  • Wood Elf (deep woods): Shoney, Draxningley, Leterling
  • Avariel (winged elves) (high eyries): Sorna, Unnsbær
  • Irda (a reclusive island port): Bjorna
  • Gathlain (First World crossing): Thaxtedling
  • Ardande (wood-scion): Straudir
  • Star Elf (a hidden vale): Logur
  • Firbolg (giant-kin foresters): Opnafsos, Grimsund
  • Shifter (the wild eastern border): Jarnstad
  • Uldra (cold uplands): Altley
  • Pixie & Fairy (where the First World leaks): Skonmoen, Ingen
  • Wyrwood (built by Hawthorne College mages): Silmende

Jessigath

  • Asherati: Shathug
  • Azer (the dwarven sea-forges): Shundus, Beregerad

Lich influenced

  • Reborn: Throtharke, Fyntakenuz
  • Ghoul: Schlu, Velfod

Mccathlyre

  • Talos & Oread (earth-scions): Ca Cans, Iec
  • Hadozee (deckhands): Castrelia, Rorionium
  • Naari & Ifrit (fire-scions) (hot south): Flodurelia, Rora Mas
  • Sharakim & Underfolk (the empire’s forgotten): Tutham, Nanea
  • Goliath (imperial highlands): Kogen, Lonita, Castrum
  • Aphorite (Iomedae’s temple town): Aucus
  • Locathah: Mo Favum, Lucalacobo
  • Sea Elf: Vi Lexum
  • Illumian (imperial scribes): Oruma, Turilula
  • Hellbred (Asmodeus’s penitents): Modria

Orcs

  • Kenku (smugglers): Granthamney
  • Neanderthal: Tregovilney, Selnestad
  • Tanarukk (demon-tainted): Barlowleigh
  • Suli (elemental traders): Holde
  • Bugbear: Dartondowey, Opeid

Sawyen

  • Loxodon (elephant-folk temple town): Galgfast
  • Kender (lock your doors): Theodlaug, Kakhil
  • Tallfellow Halfling: Bachberg, Froth
  • Shoony (dog-folk hamlets): Rararam, Vigka
  • Tortle (turtle-folk beaches): Kinez
  • Goloma (many-eyed recluses): Dober
  • Strongheart Halfling: Nuzan, Morndinarg
  • Harengon (rabbit-folk farms): Tormuus, Dinarke
  • Ghostwise Halfling: Shorahourg, Linkuc

Suenth

  • Thri-kreen (insect hunters): Gurbold, Khara
  • Ogre Mage (a tyrant’s town): Yudhyrdis
  • Kuru (cannibal islanders) (avoid): Dultoch
  • Wemic (lion-centaur prides): Lindustoch, Somtige
  • Sylph (air-scion) (storm coast): Gumundus
  • Jotunborn (with the giants): Shorengar, Burtreozu
  • Strix (sea-cliff eyries): Kaltoch, Indukkhaz
  • Gillman & Sea Kin: Nolukk
  • Trox (burrowers): Mistand
  • Leonin: Nurumush, Acken

Turgythe

  • Maenad: Smemech
  • Elan, Xeph & Dromite (psionics institute): Sernoroma, Temyshl
  • Vedalken (scholars): Stamsey, Hvangey
  • Tinker Gnome (workshop towns): Mstislavl, Mglin
  • Warforged (foundry towns): Sshandil, Vedil-Sholad
  • Autognome: Livomiy
  • Shisk (archive town): Beisfjord
  • Lashunta & Kasatha (the starship crash site (where the androids came from)): Nantar, Vere
  • Plasmoid & Simic Hybrid (alchemy labs): Pleshev
  • Giff (gunpowder mercenaries): Chern

West Squiyles

  • Grimlock, Morlock & Urdunnir (tunnel mouths): Naftavik, Hvols
  • Ganzi & Beastkin (refugees of the old kingdom): Lonskordi, Ludirdal
  • Svirfneblin & Deep Dwarf (tunnel mouths by the Troll Mountains): Denene
  • Undine (water-scion): Gryting
  • Hadozee & Triton refugees: Madington